
The clipboard won't let me paste to anything except that application, though at this point, I could see if I could use the text programs, and just copy the hex-printout it gives me, which I just thought up now so I guess that might be a workaround. Unfortunately, none of that works, it just does a select for me, and none of the control keys (like shift, ctrl, alt, etc, even etc for that matter) let drag'n'drop occur.
Sim city 2000 mac emulator for mac#
I'm not sure of the legal status, but I've seen Simcity 2000 for Mac demos popping up on sites before, so it should be okay as far as distribution is concerned. If anyone has a clue about that, would you mind speaking up a bit? I'm completely lost.Īnd on that note, aside from my need for actually generating a proper soundfont once I figure out the proper midi mappings to the soundfont and I set it up so that it sounds correct on the Windows and DOS versions, I don't suppose anyone else would like a copy? (That is, if it works right.) I already planned to, but just asking for asking's sake.
Sim city 2000 mac emulator manual#
I wouldn't bother this place so much about it, as this question is almost technical support in nature except for the fact that the official manual for ResEdit doesn't really mention extracting resources and placing them into files, which is the whole point of it all for me. I can even play them as sounds from the Mac's clipboard, but I can't find any option to extract individual resources into their own files and I've been tearing my hair our for hours over it (About to start searching for a clipboard gyanking utility for System 7 if this keeps up). Well, Jorpho was right about ResEdit (Thanks for that by the way, I had no idea that it even existed, and despite the below, a total lifesaver.), I have a copy running under Mini vMac right now and the sounds used are all accessible from the executable. TL DR: Is it possible to properly extract the instrument sounds from the Mac 68k version of Simcity 2000, make a Simcity 2000 specific soundfont, and then hook it up to DOSBox or a windows midi device like Timidity++? I know it won't interest many people, but having Simcity 2000 play in what I feel is a more integrated version, but sounding the way it was designed to sound is too intriguing of a task for me to resist. There are only a few instruments actually used in the synth and most of them sound simple enough.

I can listen to the sounds used in the synth (along with all of the sound effects used in the game) by grabbing the Simcity 2000 for Mac main executable and running it into Audacity under raw mode, but there are clicks and pops, and I'm not sure the proper way to extract them. The problem for the differences lies mostly in the fact that both the music and the instrument set were designed for each, even without the instrument set as in the Windows and DOS versions, which used the exact same music as far as I can tell, and which is why many midi devices don't give a good impression for the music. I recently found out that the Mac version included a specialty GM midi synth, contracted out from another company (It's actually something called Halestorm, which later became a more commercialized product called SoundMusicSys)and filled with Maxis specific instrument sounds. Simcity 2000's different sounding music between the PC and Mac versions has always been a point of ire for some people, myself actually excluded. This is my first post to these forums, so I hope everyone will go a bit easy on me.

(I wasn't sure if this should go in the Mac or the PC forum, but I thought that since all of the interested parties would probably be in here, I'd try here first.)
